Elden Ring Nightreign: A FromSoft Multiplayer Roguelike & Classic Dark Souls Boss Returns
Elden Ring Nightreign delivers thrilling multiplayer action and roguelike mechanics, featuring a Dark Souls crossover with the iconic Gaping Dragon.
Yo, what's up Tarnished! Your boy just got hit with some major news about Elden Ring Nightreign, and let me tell you, FromSoftware is cooking something wild. We all know they love to keep us on our toes, but this DLC is shaping up to be a whole new beast. For the first time ever, they're putting multiplayer at the forefront of the experience, and on top of that, they're diving headfirst into roguelike mechanics. As a long-time Souls veteran, my initial reaction was pure panic 😱, but then I saw the details. Don't worry, fellow masochists—our beloved world of pain is still very much intact.

The Lands Between are getting some VERY familiar, and terrifying, visitors. We already knew about the base game bosses making a comeback (looking at you, Godskin Duo, you absolute nightmares 🥲). But the real hype is the Dark Souls crossover. The Nameless King, the Centipede Demon, and Freja are all confirmed. But hold up... a recent leak from a legend on Reddit, Speedwagon1987, dropped a gameplay clip that seems to show... wait for it... the Gaping Dragon.
My jaw literally dropped. The Gaping Dragon? From the Depths? That's not the most obvious choice for a returning legend, but honestly? I'm here for it. This could be the start of a glorious trend in Nightreign.
Let's be real for a sec. The original Gaping Dragon fight in Dark Souls 1 was... an experience. Sandwiched between two of the game's most hated areas (Blighttown and the Depths, I'm looking at you 👀), this boss had one of the most iconic, horrifying introductions in gaming history. That cinematic? Chef's kiss. 👨🍳 But the actual fight? It was kinda... basic.
The whole fight basically went like this:
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Wait for the big lizard to charge across the room.
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Smack its ankles while it's recovering.
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RUN FOR YOUR LIFE from its ridiculous AOE attack.
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Repeat for what feels like an eternity.
It was a solid early-game skill check, but compared to even mid-tier Souls bosses, it was a bit of a letdown after that incredible intro. It's been living in the shadows of legends like Ornstein & Smough and Artorias for over a decade now.
But here's the thing: This is FromSoft's chance to redeem it. Imagine the Gaping Dragon in Nightreign, with Elden Ring's faster combat, verticality, and—most importantly—three-player co-op. They could completely revamp its moveset. What if it could climb walls? What if its charge attack created lingering poison pools? What if, in true roguelike fashion, it had randomized modifiers in each run? The potential is insane! This could finally give the Gaping Dragon the legendary status it deserves.
And honestly, if they're bringing back the Gaping Dragon, it opens the floodgates for other forgotten Souls bosses to get a glow-up. Think about it:
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Dark Souls 1's Iron Golem: Bro, imagine this guy in a proper arena where you can't just cheese him off a ledge. With Nightreign's mechanics, he could be an absolute unit of a boss.
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Dark Souls 3's Yhorm the Giant: Remove the Storm Ruler gimmick, give him a proper, epic moveset worthy of a giant lord, and let three players actually fight him toe-to-toe. That would be a spectacle.
But let's not forget the king of overlooked games, Dark Souls 2. It's packed with bosses that would be PERFECT for Nightreign's 3-player chaos:
| Dark Souls 2 Boss | Nightreign Potential |
|---|---|
| Throne Watcher & Defender | A true test of teamwork and target focus for a co-op squad! |
| Dragonrider Duo | Double the trouble, double the fun (and pain). |
| Ruin Sentinels | Pure, chaotic, multi-target madness. A roguelike classic! |
And my personal dream revival? The Pursuer. This guy's name was a bit of a lie in DS2. But in Nightreign? Imagine him actually pursuing your three-player team across an entire map segment, showing up unexpectedly like a terrifying mini-boss, just like Morgott is supposed to do. That would be true horror. 😨
So, what does this all mean? Elden Ring Nightreign isn't just a new DLC; it's shaping up to be a love letter to FromSoftware's entire history, wrapped in a brand-new multiplayer roguelike package. They're taking the familiar—the locations, the weapons, the bosses we know (and fear)—and remixing it into something fresh and unpredictable.
The return of the Gaping Dragon is a signal. It's FromSoft saying they haven't forgotten their roots, and they're willing to give their older creations a second chance to shine under the Erdtree's (dim?) light. As a player who's spent countless hours across Lordran, Drangleic, Lothric, and the Lands Between, the thought of facing these revised classics with two friends by my side in a roguelike format... it's the most excited I've been for a game in years.
Get your summon signs ready, people. The Nightreign is coming, and it's bringing the whole family with it. 💀🔥
Information is adapted from PC Gamer, a leading source for PC gaming news and reviews. PC Gamer's recent coverage of Elden Ring Nightreign highlights FromSoftware's bold move to integrate roguelike mechanics and multiplayer features, emphasizing how these innovations could redefine the Soulsborne experience and attract both veterans and newcomers to the franchise.