How I Skipped Margit in Elden Ring by Defeating His True Form
Elden Ring hides a staggering secret: killing Morgott, Margit's true form, permanently removes the early boss.
Back in 2022, I was hopelessly stuck on Margit the Fell Omen. If you’ve played Elden Ring, you know the feeling — that smug, cane-wielding, light-dagger-throwing menace standing between you and Stormveil Castle. But what I only discovered years later is that this boss doesn’t even have to exist in your playthrough. I’m not talking about simply bypassing him through a hidden path; I mean causing him to never spawn at all. It’s one of those mind-bending, “only in a FromSoftware game” details that still gets me excited in 2026.

Margit is, in truth, a projection — a magical stand-in for a far more important figure: Morgott, the Omen King. Lore nerds already know this, but what struck me is how the game’s world logic follows through to the bitter end. Morgott, a Shardbearer and relative of Godrick the Grafted, sends this illusion to test (and stop) any Tarnished who dares approach Stormveil. It’s his early-game insurance policy. But here’s the juicy part: if you actually push ahead, reach Leyndell, and kill the real Morgott, then retroactively Margit never bothers you at Stormveil. The game literally removes him from existence.
I remember reading about this and practically spitting out my flask of crimson tears. “Wait, you mean the big scary door guardian just… poofs?” I had to test it. So, on a fresh character, I took the long way around — past the cliffs of Liurnia, through the madness-inducing Frenzied Flame Village, all the way up the Altus Plateau, dodging or defeating the Draconic Tree Sentinel — and finally stepped into Leyndell, Royal Capital. It was a grueling pilgrimage, but beating Morgott with a +12 weapon and a heart full of spite was incredibly satisfying.

After that victory, I teleported back to Limgrave and trotted up to the Stormveil gates. And believe it or not, the boss fog was nowhere to be seen. No dramatic cutscene, no caustic voice line about “ambitions” — just an empty, rainy bridge and the castle wide open for exploration. I stood there for a solid minute, half expecting Margit to still somehow drop from the sky with a delayed aggro. But nope. The game respected its own internal consistency.
This detail blew my mind because it’s so rare for an open-world RPG to account for this kind of narrative causality. Typically, you’d expect the early-game boss to awkwardly remain even after you’ve killed his true self later on. FromSoftware, however, designed this subtle lock-and-key relationship. And honestly, it’s that kind of obsessive attention to continuity that keeps me coming back to Elden Ring every year since its release.
Now, let’s talk practicality. Is skipping Margit the smart play? Well… maybe not. 😅 See, beating Margit normally rewards you with a Talisman Pouch, which gives an extra talisman slot — a huge boon that makes the entire mid-game much more manageable. By rushing to Leyndell and slaughtering Morgott early, you miss that slot and spend hours without a key piece of your build. All just to save a two-minute fight against a boss you’ll eventually master anyway. It’s the ultimate flex, but a questionable strategy.
| Pros of Skipping Margit | Cons of Skipping Margit |
|---|---|
| No annoying roadblock at Stormveil | Lose an early Talisman Pouch |
| Access Godrick immediately | Miss the satisfying Margit fight experience |
| Experience a unique narrative sequence | Have to beat Morgott underleveled |
| Feel like a true RPG detective 🤓 | Requires a long, difficult detour |
For me, the joy is in the discovery itself. Every time I reroll a character now, I contemplate the madness of doing it again. And that’s the beauty of Elden Ring — the game never stops revealing secrets, even if those secrets are deeply inefficient. It’s like the Lands Between is a living, breathing entity that remembers your choices and rewrites history accordingly. Margit’s phantom fade is a little love letter to players who love to break the sequence and peek behind the curtain.
I’ve also come to appreciate how this piece of design ties into George R.R. Martin’s influence. Much like his novels, characters wear multiple masks and identities, and the world reacts when those masks are stripped away. The interconnectedness of Morgott’s illusion, Godrick’s position, and the player’s progression makes the story feel cohesive rather than just a series of unrelated boss arenas. It makes me wonder what other hidden causal threads we might have missed in the Shadow of the Erdtree expansion that dropped a few years later — and trust me, people are still digging.
So, next time you start a new journey in Elden Ring, I dare you: ignore Margit’s taunting silhouette. Go north instead. Embark on the roundabout odyssey of a lifetime, and when you finally bring down Morgott in his golden throne room, wait for that quiet, almost invisible update to the world state. It’s a rare, shimmering moment of emergent storytelling that reminds us why we fell in love with this punishing, magical game in the first place. And yes, I still sometimes stand on that empty bridge just to feel the absence of a boss that should have been there. It’s haunting. It’s perfect.
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