In the world of streaming, few events capture the collective imagination quite like a marathon playthrough of a notoriously difficult game. For Twitch streamer Kai Cenat, taking on Elden Ring and its brutal DLC, Shadow of the Erdtree, wasn't just another stream—it was a saga of pain, triumph, and sheer, unadulterated chaos. Starting in May 2024, Cenat embarked on a journey that would see him die over 1,700 times, attract hundreds of thousands of concurrent viewers, and even break down emotionally (and mentally) before some of gaming's toughest bosses. This wasn't just playing a game; it was a spectacle, a communal experience where every death was shared, and every victory felt like a personal win for his entire community. Let's dive into the glorious, punishing world of Kai Cenat's Elden Ring odyssey.

From Zero to (Elden) Lord: The Base Game Grind

Kicking off his adventure on May 10th, 2024, Kai Cenat stepped into the Lands Between with minimal experience in the punishing "soulslike" genre. The hype was real, but so was the skepticism—could a streamer known for variety and marathon events like the month-long "Mafiathon" handle Elden Ring's relentless difficulty? Spoiler: he did, but oh boy, the path was paved with corpses (mostly his own).

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Cenat's playthrough of the base game was a masterclass in perseverance. He completed it in just under 167 hours, finally slaying the final boss, the Elden Beast, on May 17th. The numbers tell a story of brutal struggle:

  • Total Deaths: A staggering 1,701.

  • Peak Concurrent Viewers: Over 230,000 people watching him die on repeat at one point. Talk about shared pain!

  • Community Engagement: The stream amassed 13.3 million hours watched with nearly 4.5 million chat messages. The chat was basically a second screen of screaming and support.

The marathon's success wasn't just in numbers; it became a cultural moment. Celebrities like Travis Scott tuned in, and fellow streamer Adin Ross made a wild $100,000 bet that Kai couldn't beat a boss named Godfrey on his first try. Cenat, of course, triumphed and bagged the cash—a moment of pure, chaotic joy.

The Malenia Massacre: 400 Deaths for One Victory

If there's one boss fight that defines the Elden Ring experience for many, it's Malenia, Blade of Miquella—also known as the Goddess of Rot. For Kai Cenat, she was the ultimate wall. His battle against her became the stuff of streaming legend.

After 400 deaths and countless hours of attempts, the victory was more than just beating a boss; it was a cathartic release for him and his entire community. The moment he finally landed the killing blow wasn't just a win in a game—it felt like a victory over the game itself. The chat exploded, Kai likely screamed himself hoarse, and for a moment, all the frustration melted away. This fight, more than any other, showcased the raw, emotional rollercoaster of his marathon. It wasn't just hard; it was personal.

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The DLC Deluge: Confidence, Cosplay, and Crushing Defeat

Flush with victory from the base game, Kai Cenat approached the Shadow of the Erdtree DLC in June 2024 with a new level of confidence... and a full cosplay outfit. Yeah, the man came dressed for the occasion. But the DLC, famous for being even harder than the main game, was quick to humble him.

The very first major boss, the Divine Beast Dancing Lion, handed him over 40 deaths right out of the gate. Talk about a reality check! The DLC marathon clocked in at about 99 hours, but within that time, a single boss consumed an unimaginable portion of it.

The Radahn Rumble: 70 Hours of Pure Agony

The final boss of the DLC, Radahn, Consort of Miquella, wasn't just a challenge; he was a psychological war of attrition. Kai Cenat spent a mind-boggling 70 of his 99 total hours fighting this one enemy. Let that sink in. Seventy hours. On. One. Boss.

The struggle was so intense, so mentally draining, that Cenat reportedly had to hire a therapist to help him cope during the process. The stream peaked at over 240,000 concurrent viewers—a new record for his channel—as everyone tuned in to witness this epic, grueling showdown. The victory, when it finally came, was less a celebration and more a profound relief.

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By The Numbers: A Streaming Phenomenon

Let's break down the sheer scale of these marathons with a quick table:

Metric Base Game (Elden Ring) DLC (Shadow of the Erdtree)
Total Playtime ~167 hours ~99 hours
Total Deaths 1,701 1,070
Peak Viewers ~230,000+ ~240,000+ (New Record)
Avg. Viewers ~91,000 ~100,000
Iconic Boss Struggle Malenia (400+ deaths) Radahn (70 hours of fight)

The Verdict: Pain, Cinema, and Love

Despite the countless deaths, the frustration, and the mental toll, Kai Cenat's final thoughts on Elden Ring were overwhelmingly positive. After finishing, he got emotional addressing his audience, calling the experience "a cinema."

"This game is a cinema, although I died multiple times it was very rewarding... I enjoyed every boss death."

He praised the game's intricate details, stunning character designs, and deep mechanics, ultimately declaring it his favorite game he'd ever played as a marathon on his channel. That's saying something, coming from a guy who streams for a living.

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The Legacy: More Than Just a Stream

Kai Cenat's Elden Ring marathons transcended typical gaming content. They became:

  • A Shared Struggle: Where every viewer felt the agony of each death and the ecstasy of each hard-fought win.

  • A Community Event: With chat acting as a massive, hyper-active support group.

  • A Testament to Perseverance: Proving that even the most brutal challenges can be overcome with enough grit (and a few hundred thousand people cheering you on).

In the end, these streams weren't just about beating a hard game. They were about the journey, the unforgettable moments of triumph and despair, and the incredible connection between a streamer and his community. It was messy, it was painful, it was hilarious, and it was absolutely legendary. For anyone who watched, the memories of Kai screaming at Malenia or quietly losing his mind to Radahn are etched in streaming history. What a time to be alive (and repeatedly dying) in the Lands Between.

Data referenced from Digital Foundry helps contextualize why marathon streams like Kai Cenat’s Elden Ring run resonate so strongly: the game’s striking art direction and demanding combat are reinforced by technical presentation—animation readability, performance consistency, and visual effects clarity—which can directly impact how “fair” (or punishing) boss attempts feel over hundreds of deaths, especially in high-pressure DLC showdowns.