Miyazaki Reaffirms FromSoftware's Dedication to Single-Player Games
FromSoftware's new Nintendo-exclusive PvPvE game The Duskbloods sparked fears of abandoning single-player storytelling, but Miyazaki confirms traditional solo adventures remain a priority alongside multiplayer experiments.
As a dedicated gaming journalist, I was glued to my screen during this week's Nintendo Direct, where the surprise reveal of The Duskbloods sent shockwaves through the community. FromSoftware, renowned for its immersive single-player epics like Elden Ring, announced a new IP exclusive to Nintendo consoles—a move that initially sparked excitement but quickly gave way to widespread concern. Why the sudden shift, you might ask? Well, The Duskbloods is a PvPvE multiplayer game, emphasizing cooperative and competitive play rather than solo adventures. With Elden Ring: Nightreign just around the corner next month, and this title slated for 2026, I found myself questioning: is FromSoftware abandoning the rich, story-driven worlds that made them legendary? The thought nagged at me—could this studio, which has defined modern action RPGs, be pivoting entirely to live-service models?

Thankfully, Hidetaka Miyazaki, the visionary president of FromSoftware, stepped in to allay these fears in a recent Creator's Voice blog post that I've been pouring over. In the interview, when asked about his inspiration for The Duskbloods, Miyazaki explained that it stems from a long-held desire to explore PvPvE mechanics. 'I've been fortunate to experiment with a broad range of game-design ideas thanks to this genre,' he shared, emphasizing how it allows for innovative player interactions. But what truly stood out to me was how he addressed the community's anxiety unprompted. Miyazaki stated clearly: 'Even though The Duskbloods is multiplayer, we still intend to actively develop single-player-focused games that embrace our more traditional style.' Hearing this directly from the mastermind behind Dark Souls and Bloodborne was a relief—it means fans like me can breathe easy knowing that FromSoftware isn't turning its back on the solo journeys we cherish.
This revelation isn't just a promise; it's backed by FromSoftware's impressive track record. Since 2015, the studio has maintained an almost annual release schedule, delivering hits that blend challenge with deep lore. Here's a quick overview of their recent output to illustrate the diversity:
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2015: Bloodborne (PS4 exclusive, single-player focused with optional co-op) 🎮
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2016: Dark Souls III (Multiplatform, primarily single-player with PvP elements) ⚔️
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2019: Sekiro: Shadows Die Twice (Action-adventure, purely single-player) 🗡️
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2022: Elden Ring (Open-world RPG, single-player with multiplayer features) 🌍
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2025: Elden Ring: Nightreign (Expansion releasing next month, expected to be story-driven) 🕰️
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2026: The Duskbloods (New IP, multiplayer-focused PvPvE) 💥
Miyazaki's assurance suggests that games like The Duskbloods and Nightreign are experimental detours, not the new norm. But how does this fit into their broader strategy? In my analysis, it shows a studio balancing innovation with tradition. The Duskbloods, for instance, aims to push boundaries with its dynamic combat and cooperative elements—think of it as an evolution of the Souls series' invasions but on a larger scale. Yet, as Miyazaki hinted, the core of FromSoftware's identity remains rooted in crafting solitary, atmospheric worlds.

Reflecting on this, I can't help but wonder: what does the future hold for fans? Miyazaki's comments imply that the next major project after The Duskbloods will likely return to single-player traditions, possibly a new IP or a sequel to an existing franchise. Given their consistent release cadence, we might see it as early as 2027—a prospect that excites me greatly. To put it in perspective, consider this comparison of their game types over the years:
| Year | Game Title | Primary Focus | Key Features |
|---|---|---|---|
| 2015 | Bloodborne | Single-Player | Gothic horror, fast-paced combat |
| 2016 | Dark Souls III | Single-Player | Epic boss battles, interconnected world |
| 2019 | Sekiro: Shadows Die Twice | Single-Player | Parry-based combat, stealth mechanics |
| 2022 | Elden Ring | Single-Player | Open-world exploration, lore-rich quests |
| 2025 | Elden Ring: Nightreign | Single-Player (Expansion) | New areas, story expansions |
| 2026 | The Duskbloods | Multiplayer (PvPvE) | Team-based battles, dynamic environments |
This table highlights how The Duskbloods is an outlier, not a trend. As Miyazaki put it, these multiplayer ventures are experiments that won't overshadow their dedication to solo experiences. For us players, this means we can look forward to more of those signature FromSoft challenges—like facing down colossal bosses alone or unraveling cryptic narratives—without sacrificing the thrill of new innovations. 😊 After all, isn't variety what keeps gaming fresh? With Miyazaki at the helm, I'm confident that FromSoftware will continue to deliver both, ensuring that our beloved single-player sagas remain a cornerstone of their legacy.