The Tarnished was far too stubborn for their own good. For several runs in Elden Ring Nightreign, they kept swinging first and thinking later, ignoring the Nightlord weakness tab in the select menu as if it were a minor suggestion rather than a survival manual. It took a few humbling defeats—and more than a little bit of pride-swallowing—before the penny finally dropped. By 2026, the community had already done the heavy lifting, and a now-famous weakness chart was making the rounds for anyone smart enough to read it.

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The chart was originally put together by a Japanese player, then translated into English by a community member known as CestLaDonut. According to CestLaDonut, the data credit belongs to whoever made the original Japanese version, and the translated chart quickly became the kind of resource that separates prepared Nightfarers from the ones who panic-roll into a boss and hope for the best. It is colorful, stat-heavy, and refreshingly blunt: here is what hurts each Nightlord, here is what does not, and here is why your favorite weapon might be doing less damage than a wet noodle.

At a glance, the chart makes one thing crystal clear: Sentient Pest is the most fragile of the bunch. The moth half is vulnerable to standard, slash, strike, pierce, and fire attacks, which is a generous buffet of options. The scorpion counterpart is a little pickier, taking extra damage from strike, pierce, and fire. Fire may weaken these insects, but the chart also makes it clear that having a backup damage type is not a bad idea. In Nightreign, flexibility is king, and stubbornly sticking to one trick is a quick ticket to the loading screen.

Most of the other Nightlords follow a similar pattern: one main weakness, a couple of secondary soft spots, and a damage type that makes them noticeably easier to stagger, shred, or simply survive. Even the Night Aspect is fragile to standard, slash, pierce, fire, lightning, and holy damage across its first and second phases. That is a wide-open window for players who like to mix and match. But every chart has a villain, and this one is no exception. Enter the Darkdrift Knight, otherwise known as Fulghor, a boss that has caused more grief than a lag spike in a no-hit run.

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Fulghor is a real pain in the neck. The horse-riding Nightlord gallops around the arena like he owns it, impales the Tarnished every two seconds, and generally refuses to stand still long enough for a clean punish. Worse, the chart confirms what many players have learned the hard way: Fulghor has only one weakness. Lightning. That is it. Nothing else has a worthy effect on him. If a player is not packing a lightning spear, a lightning pot, or literally anything with sparks coming out of it, they are in for a rough time. Bring the thunder, or bring a fresh set of patience.

The chart has done more than expose Nightlord weaknesses; it has also settled a few arguments. One player reportedly said, “Tag the arrogant fucker that says lightning is not Fulghor’s weakness,” which is about as direct as community feedback gets. There has been a growing trend of players confusing holy and lightning damage, and honestly, it is understandable. The tiny icons for these aspects look very similar, and they are small enough on the boss menu that a quick glance can send someone into the wrong build entirely. The chart cuts through that confusion with big colors and clear categories, which is exactly what tired Nightfarers need.

Here is the quick-and-dirty version of the chart’s most important lessons:

Nightlord Main soft spots What to bring
Sentient Pest — moth Standard, slash, strike, pierce, fire A flexible weapon and fire backup
Sentient Pest — scorpion Strike, pierce, fire Heavy hits and fire
Night Aspect Standard, slash, pierce, fire, lightning, holy Almost anything with a pulse
Darkdrift Knight (Fulghor) Lightning only Lightning spear or sparking weapon

For the Tarnished in this story, the chart changed the game. Instead of charging into every Nightlord fight with the same loadout and a prayer, they started checking the weakness menu, reading the room, and building with intent. Fulghor still remains a nightmare, but at least now there is a plan: lightning first, questions later. In Nightreign, knowledge is not just power—it is the difference between a glorious victory and getting absolutely clapped by a horse.